Strength

A measure of the physical power of the character, Strength determines how much damage the character inflicts with hand-to-hand weapons, how much weight she can carry, and how powerful she is. It also helps determine how much damage and exertion the character can withstand before collapsing.

Strength is useful to people who do a lot of heavy lifting or anybody likely to enter close combat. Characters apt to have a high Strength include athletes, manual workers, and soldiers. A low Strength indicates either small size and body weight, or just a lack of exercise.

A character may high jump (Strength x 10) inches and broad jump (Strength) yards. Double these numbers with a good running start.

A chart detailing how much a character of any given Strength can lift is located below.

Strength Table
Strength Lifting Capacity (U.S.) Lifting Capacity (metric)
1-5 50 x Strength (lbs) 25 x Strength (kgs)
6-10 (200 x (Strength - 5)) + 250 (lbs) (100 x (Strength - 5)) + 125 (kgs)
11-15 (500 x (Strength - 10)) + 1,250 (lbs) (250 x (Strength - 10)) + 625 (kgs)
16-20 (Strength - 15) + 2 (tons) (Strength - 15) + 2 (metric tons)

Reduce the maximum weight by one tenth when throwing something. Carrying capacity, the maximum amount of weight the character can carry without losing much speed or agility, is one half of the maximum lifting capacity.

A character can "push the limits" and try to lift more by passing a Simple Strength Test. Every Success Level achieved allows the character to lift an additional 10% of her maximum lifting weight. This effort costs the character D4 points of Endurance for every Success Level in the Test. A failure on the Strength Test causes D4 Life Points of damage — the character strained herself and tore something up …


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