Using Mindfire DefensivelyThe character can surround himself with an aura of incredibly hot air that melts bullets, burns anybody trying to touch the psychic, and deflects other flame or energy attacks. While this ability is activated, no other uses of Mindfire are possible. This fire “shield” reduces the Damage Multiplier from any flame or energy attack by 1 (if reduced to 0, no damage is inflicted) for every level of Mindfire Strength. It also has an Armor Value of 2 times the Mindfire Strength level. Finally anybody coming within 2-5 feet (in the area of a meter) of the character will suffer D6(3) times the Mindfire Strength level of the psychic in damage. Mindfire does not protect against Essence based attacks, like the Soulfire Invocation. |
This power (also known as pyrokinesis) converts the inner strength of the subject into pure energy. Fire is the most common manifestation of this power. Mindfire is a dangerous power, for all the Essence that is transformed into fire acquires a mischievous, destructive character. The psychic must learn to keep his power in check, lest it turn on others or himself. Using MindfireMindfire Tasks use Willpower and the Mindfire Art. If the Task is successful, flame manifests itself somewhere within line of sight of the psychic. If the Seer uses the power extensively over a short period of time (continually over three rounds, for example), he must pass a Simple Willpower Test to make sure the fire does not run rampant; add the Success Levels of the last Mindfire Task to the Test. On a failure, a random flame effect occurs, with a Strength level of 1-4 (roll D4 or staff’s determination). If the failure occurred as the result of a Rule of 1 roll, the effect strikes the psychic directly! The psychic can make the fire he manifests appear right on top of a victim. No Dodge is possible, but targets of such an attack can use a Difficult Willpower Test to resist. If the victim wins the Resisted Task, the Mindfire Power fails. Igniting something near a target cannot be resisted, but the victim may try to Dodge. Dodges are possible against jets or balls of flame. |
|