Greater Illusion

Prerequisite: Lesser Illusion
Some occultists refer to this Invocation as “Lesser Creation,” and that name may be more appropriate. Unlike the Lesser Illusion, which only affects the non-tactile senses, this Invocation creates things that can be felt, touched, or tasted. Still, they are not “real” in any lasting sense. An illusionary hamburger tastes as good as the real thing but provides no nourishment, nor does it assuage hunger past the duration of the Invocation. An illusionary knife can produce painful slashes, but it can neither kill nor disable.

The biggest limitation of this Invocation is the fact that most Gifted characters will be able to identify illusions as creations of Essence. On a successful Simple Perception Test, any character with the Gift notices a faint supernatural glow around the illusionary object(s) or panorama, while masters of the unreal like the Sidhe automatically identify the illusions as what they are.

Once illusions are engaged in combat their unreality is very likely to be realized. Wounds inflicted hurt, but they do not impair the character beyond the momentary shock. Regardless of how deep the wound looks, only 1 point of “damage” is inflicted on the target. The wounded victim may need to pass a Simple Willpower Test to keep her cool (see WitchCraft, Chapter Four: Rules, Oh God — I’ve Been Shot sidebar). For one turn — a couple of seconds — the character is unable to attack, but may defend normally. A new Test is required every turn until the character passes it, with a cumulative +1 bonus. After two or three such incidents, the targets will realize that the illusionary bullets or blades or claws just do not seem to be very effective. This allows them a new Perception Test (Simple for Gifted and Supernatural characters, Difficult for Mundanes) to see through the illusion.

All illusion effects last 5 minutes, plus one minute for each Success Level on the Focus Task. At the end of that time period, a new Focus Task is required, with a renewed expenditure of Essence. Unless properly Dismissed, a failed Greater Illusion Focus Task creates illusionary images of the appropriate size (see below) that haunt the Magician one to four times (the Chronicler can roll a D4(2) or determine the number of apparitions arbitrarily). The length of these effects are left to the Chronicler’s discretion.

Create an Illusion Effect

This effect creates an illusionary object or person. Any creature or item that the character knows well can be recreated exactly as the character remembers it. For highly complex or detailed objects, or to create an illusion of a person, the Magician must pass a Simple Intelligence Test. The higher the Success Level, the more realistic the illusion (even one Success Level will fool most people, but fully convincing those who are very familiar with the subject may require three or more Success Levels). The Essence cost of these illusions is determined by their size: 3 Essence points per third of a meter (one foot) cubed in size. Add 5 Essence points to the total cost if the illusion can be moved around (with a range of line of sight).

Illusionary Disguise Effect

The Magician can create an illusion around herself or others. This illusion feels as solid as the real thing, and can transform the person’s size (although it cannot be smaller than she is in reality), gender and appearance. The illusion’s movements will follow the subject’s perfectly. This effect costs 5 points plus an additional Essence expenditure equal to the size of the illusion, as noted in the Create an Illusion effect (a humansized facial disguise costs 8 Essence points).

Panorama Effect

This is an entire illusionary landscape — an environment that fools all the senses. The illusions do not support any weight, however. Illusionary ladders or staircases feels deceptively solid — until somebody steps right through them. Magicians usually organize their illusions so that they match the contours of the real surroundings, saving a few spots as traps for the unwary. The cost of these complex illusions is high: 6 Essence points per third of a meter (one foot) cubed.

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