Fast Reaction Time

Cost: 2-point Mental Quality

Unlike most people, who are easily surprised and blindsided, these quick individuals can often anticipate their enemy’s moves and counteract them. They almost never “freeze” in a dangerous situation. In combat, contact sports or other physical confrontations, characters with this Quality can act first without needing to check for initiative, restricted by common sense (Fast Reaction Time will not help the target of a sniper half a mile away, for example).

Notes of Use

  • This Quality also provides a bonus of +1 on Willpower Tests to resist fear.
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