Escapism

This is the ability to escape from ropes, handcuffs and other restraints.

Note of Use

  • Most Tasks use Dexterity + Escapism, with each attempt taking 1 full round, depending on the complexity of the bonds.
    • A simple rope tie would have no modifier, but complex knots might have penalties of -1 to -5
    • Police handcuffs involve a penalty of -4
    • Straitjacket/strap/chain combos might have penalties of -5 to -8
  • Expert escape artists (which must be covered in one's app) also use visualization techniques, carefully thinking about their method before attempting escape. This is an Intelligence + Escapism Task that takes two rounds; each Success Level adds a +1 to an immediately subsequent Dexterity + Escapism Task
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