Empowerment

Prerequisites: Consecration
Empowerment allows the Magician to create magical items — objects that hold within their Essence matrix the ability to release specific Invocations. These magical items are also Consecrated (see WitchCraft, Chapter Six: Metaphysics, Consecration Invocation). Creating an Empowered object is a costly and time-consuming operation, best done by a group or at Times or Places of Power.

To create the object, the Magician (and any assistants) must know both the Empowerment and Consecration Invocations as well as the Invocation to be imbued into the object. Only one specific Invocation effect is “imprinted” on to the object. A ring empowered with the Elemental Fire Invocation could be charged with one of the effects listed under that Invocation, at a set Essence cost, and nothing else. The ring could, for example, extinguish a pre-determined area of fire, or produce a jet of flame inflicting a pre-set amount of damage, but not both (unless the item was Empowered twice). The power level of the Invocation (i.e., how much Essence it spends) is also pre-determined during the Empowerment ceremony, and it cannot be altered by the wielder. So, if the ring is designed to extinguish a 3-meter (yard) radius of flames (at the cost of 9 Essence points), its wielder cannot increase or decrease that radius.

As the object is created, the Magician determines what action will trigger the Invocation. This “trigger” can be as vague or specific as the Magician wishes, but very commonplace events may result in the object being activated by accident. Common triggers include words (typically some obscure phrase or sentence, not likely to be used in a conversation), or actions (like pressing a button or moving a lever). Others can be highly specific, like “Usable only by me or my direct blood descendants by reciting the word ‘Jonah’ three times during a night of a full moon.”

The great amounts of Essence required make it almost impossible for Magicians to quickly create these objects. Even creating a relatively weak magical item would cost 50 or more Essence points. More powerful ones might require ten times as much. Clearly, it would be impossible for most mortals to control such vast amounts of Essence at once. Instead, the process must be conducted over several days or even weeks. The creator decides how much of the total Essence points needed are imbued on the object that day. This total cannot be less than the amount to cast the Invocation being placed into the object (so, if the Invocation requires an Essence expenditure of 12 points, a minimum of 12 points must be placed into the object each day). This Essence cost can be divided into as many Invocation Tasks as desired (in the example above, up to 12 different Invocation Tasks, each imbuing 1 Essence point), but if any one of the rolls is a failure, all the Essence is lost and the Magician must start over.

The magical effect uses the Invocation and controlling Attribute levels of the original creator for what is commonly known as the Strength of the Empowered object. For example, if the creator of the object had a level of 5 in the imbued Invocation and her Willpower (or other appropriate Attribute) was a 4, the object would have a Strength of 9. This number would be used in all Tasks, such as casting the Invocation and performing Resisted Tests. In the example above, the wielder would roll or draw and add a 9 to the result to determine Success Levels or to overcome the resistance of the target.

Once Empowered, the enchanted object can be used by anyone who knows how to activate it, except as noted by the restrictions above. Even a Mundane wielder can make use of the Empowered item, but she is restricted to the Essence contained within the object. The item can use the Essence imbued into it through Consecration, or, if the wielder has Essence Channeling, she may choose to use her own energy to activate the Invocations contained in the item. Once the Consecrated Essence in the object is gone, it can be re-Consecrated or activated through the wielder’s personal Essence, as above. Permanently enchanted objects (described below) recharge themselves.

An Empowered item, like a Consecrated one, drains the Magician of a set amount of Essence that cannot be regained until the object is destroyed. The creator of the object may choose to permanently sacrifice that Essence. This sacrifice will give the object a life of its own. Its magic continues to exist even after its creator’s death. Furthermore, it will regain Essence on its own, at a rate equal to its creator’s Willpower every hour.

Enchanted Item Effect

This costs 20 Essence points, plus enough Essence to activate the specific Invocation Effect imbued, and, finally, enough Consecrated Essence to activate the item at least once; this requires a separate Consecration Task. Empowered items drain their creator(s) of 5 Essence points that cannot be regained until the object is destroyed or the enchantment is voided.

Some Magicians choose to permanently sacrifice their power into the object they create. The Essence cost is the same as above, but the Magician permanently loses 7 Essence points. The object, however, can be used indefinitely, and its Essence Pool replenishes itself at the rate of 1 point per Willpower level of the Magician per hour.

Item of Power Effect

Using any material with affinity to magic, like crystals or silver (see Item of Power, later in this chapter), adds the power of the material to the Essence Pool of the magical object.

For example, Georgia, a Wiccan Magician, wants to create a ring that can extinguish fire in a 3-meter (yard) radius. She also wants to be able to use it three times before its Essence is depleted. Such an item would cost a minimum of 56 Essence points to produce: the base 20, the 9 Essence for the Invocation effect, and 27 points to activate the item three times. This total can be cast over as many as six days (a minimum of 9 Essence points must be imbued into the Enchanted object each day). Each day requires a separate Focus Task (and if that fails, a Dismissal Task). If any Focus Task is failed, the process must be started from scratch.

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