Delusions

Cost: Variable Mental Drawback
Choices: Delusions: Prejudice or Delusions: Delusions of Grandeur


Delusions are beliefs that have no basis in reality — at least as reality is understood by society at large. The character refuses to abandon such beliefs even in the face of overwhelming evidence to the contrary, or at best comes up with rationalizations to explain away any contradictions. The more impact a Delusion has on a person, the higher its value as a Drawback.

  • Prejudice: The belief that a group of people (racial, ethnic or national) has certain characteristics (positive or negative). While everyone has some prejudices in some way or another, a delusional person staunchly holds to these beliefs. In some cases, the person refuses to trust or befriend any member of such a group, regardless of the merits of the individual person. Such a Delusion is worth 1 to 3 points, depending on how intense the belief is, how large a group it applies to, and how it dominates the character’s life. At the 1-point level, the character could be an “Archie Bunker” type bigot; at 3 points, she would be a rabid white supremacist, unable to communicate with people of the wrong color.
  • Delusions of Grandeur: This person thinks she is somebody far greater and more powerful than she really is. The more common type has an exaggerated sense of overconfidence. Example: “I am a genius, but nobody understands me — which is why the best job I’ve held is cashier at a 7-11” (1 point).
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