Cost: Variable Social Quality

The character has friends or allies who can provide her with information, warnings and even help, should she require it. The more helpful the contact is, the higher the Quality’s point value. For any and all Contacts, the staff determines whether or not the Contact is available at any given time. Generally, the more time the character has to reach or get word to her Contact, the more likely the Contact is to come through.

Note on Use

  • A Contact that only provides rumors and hearsay is worth 1 point.
  • If the Contact usually provides reliable information and will help the character out in small ways (offering a ride, letting the character spend the night at the Contact’s apartment), this Quality is worth 2 points.
  • Actual allies who will help the character in any way they can are worth 3 to 5 points, depending on the Contact’s resources.
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